Selling currency and items
Currency looks like the simplest category and produces the most disputes, almost always about quantity, delivery method or a trade limit nobody mentioned.
Legitimately earned only
Currency and items must be earned through normal play on accounts you control. Anything obtained through duplication bugs, exploits, chargebacks, compromised accounts or third-party purchase reversal is stolen goods, whatever it looked like when you got it.
Deliver by the method you listed
Face-to-face trade, auction house, mail, or an in-game market: say which, and use it. Switching delivery method mid-order without agreement is a dispute you will lose, because the buyer cannot verify what they were not expecting.
Quantity and rate are exact
The amount delivered has to match the amount sold, in the units advertised. Where a game charges a transfer tax or auction cut, state who absorbs it in the listing rather than discovering it at delivery.
Never take the buyer's login for a currency order
Currency delivery does not need account access. A currency seller asking for a password is not doing a currency order, and no legitimate listing in this category requires one.
Trade limits are the buyer's risk to know
If the game caps trades, gates them behind account level, or flags large transfers, say so in the listing. Splitting a delivery across days to stay under a limit is fine when it is disclosed and agreed, and a dispute when it is sprung on someone.
No real-money trading where it is banned outright
Some games ban currency trading so aggressively that a delivery reliably gets both accounts banned. Those games are closed to this category here, and listing one anyway puts buyers in front of a loss you knew about.
Stock what you sell
List what you actually hold or can obtain within your quoted delivery time. Taking orders you intend to source afterwards is how a queue of buyers ends up waiting on one seller's bad week.
Where this is allowed
Publishers differ, and some of them reclaim what you sold or ban both sides of a trade. This is enforced when you try to list, not just described here: a closed combination cannot be listed at all.
| Game | Status | What that means |
|---|---|---|
| albion-online | Allowed | State your delivery method and who absorbs any in-game trade tax. Deliver the exact quantity listed. |
| Counter-Strike 2 | Allowed | State your delivery method and who absorbs any in-game trade tax. Deliver the exact quantity listed. |
| Dota 2 | Allowed | State your delivery method and who absorbs any in-game trade tax. Deliver the exact quantity listed. |
| eve-online | Allowed | State your delivery method and who absorbs any in-game trade tax. Deliver the exact quantity listed. |
| Diablo IV | Allowed with conditions +3d hold | This game actively polices real-money currency trading. Deliveries are split to look ordinary and can take longer than the headline time. Take the smallest amount you actually need. |
| Escape from Tarkov | Allowed with conditions +3d hold | This game actively polices real-money currency trading. Deliveries are split to look ordinary and can take longer than the headline time. Take the smallest amount you actually need. |
| final-fantasy-xiv | Allowed with conditions +3d hold | This game actively polices real-money currency trading. Deliveries are split to look ordinary and can take longer than the headline time. Take the smallest amount you actually need. |
| Old School RuneScape | Allowed with conditions +3d hold | This game actively polices real-money currency trading. Deliveries are split to look ordinary and can take longer than the headline time. Take the smallest amount you actually need. |
| Path of Exile 2 | Allowed with conditions +3d hold | This game actively polices real-money currency trading. Deliveries are split to look ordinary and can take longer than the headline time. Take the smallest amount you actually need. |
| World of Warcraft | Allowed with conditions +3d hold | This game actively polices real-money currency trading. Deliveries are split to look ordinary and can take longer than the headline time. Take the smallest amount you actually need. |
| Apex Legends | Not allowed | Currency trading is closed for this game. This publisher bans both accounts in a real-money trade often enough that we will not put buyers in front of it. |
| Call of Duty | Not allowed | Currency trading is closed for this game. This publisher bans both accounts in a real-money trade often enough that we will not put buyers in front of it. |
| Destiny 2 | Not allowed | Currency trading is closed for this game. This publisher bans both accounts in a real-money trade often enough that we will not put buyers in front of it. |
| League of Legends | Not allowed | Currency trading is closed for this game. This publisher bans both accounts in a real-money trade often enough that we will not put buyers in front of it. |
| Marvel Rivals | Not allowed | Currency trading is closed for this game. This publisher bans both accounts in a real-money trade often enough that we will not put buyers in front of it. |
| Overwatch 2 | Not allowed | Currency trading is closed for this game. This publisher bans both accounts in a real-money trade often enough that we will not put buyers in front of it. |
| Rainbow Six Siege | Not allowed | Currency trading is closed for this game. This publisher bans both accounts in a real-money trade often enough that we will not put buyers in front of it. |
| Rocket League | Not allowed | Currency trading is closed for this game. This publisher bans both accounts in a real-money trade often enough that we will not put buyers in front of it. |
| Teamfight Tactics | Not allowed | Currency trading is closed for this game. This publisher bans both accounts in a real-money trade often enough that we will not put buyers in front of it. |
| Valorant | Not allowed | Currency trading is closed for this game. This publisher bans both accounts in a real-money trade often enough that we will not put buyers in front of it. |
Any game not listed follows our default stance: allowed with conditions. Publisher terms change, and where they disagree with this table, the publisher wins.
What happens if you break one
Every decision cites the rule by its code and says what you did. Warnings escalate: a second breach of the same rule is a suspension, and a third is usually the end. A suspension pauses new listings, bids and withdrawals but lets you finish the orders you already have, so the buyers waiting on you are not stranded by it.
If you think a decision is wrong, reply to the email. Appeals are read by a person, and reinstatements happen.