Nobody can verify this with an API. Here's what we do instead.
The honest version, up front: there is no game integration that can confirm a boost happened or that gold changed hands, and there is not going to be one. Any marketplace telling you it verifies deliveries through the game is describing something that does not exist.
Why there's no API
Two separate reasons, and both are hard walls.
Riot's developer policy says products “cannot offer MMR/ELO boosting or the exchange of accounts in any way”. Blizzard prohibits trading items or services for real money. Applying for API access to run a boosting marketplace gets the application rejected, and the domain noticed.
Even setting the terms aside: no publisher exposes anything that could confirm a face-to-face gold trade between two characters, or that a specific person played a specific ranked game. Rank is sometimes public. Everything else that matters here is not.
So every marketplace in this category, this one included, settles on the buyer confirming receipt. The difference between a good one and a bad one is entirely in what happens around that confirmation.
What we do instead
Payment is captured and held at checkout. The seller can see the order and talk to you, and cannot touch the money. This is the actual protection. Everything else is there to make the decision to release an informed one.
Not a 'done!' button. They name the character that received it, the amount, the method and the time it happened, and that's timestamped when they file it. A vague or contradictory filing is the single most common reason a seller loses a dispute.
Each category has its own checklist. The things people actually forget to check. Sending it back doesn't open a dispute; it gives the seller a chance to fix what's usually a missing second trade. The payment stays held throughout.
The order chat, the timeline, the progress milestones, the delivery filing and, for codes, the exact second the code was revealed. All of it timestamped, none of it editable after the fact.
What you're asked to check
These appear on your order when the seller files. They are the things that actually go wrong.
- The amount in your inventory matches the amount on this proof.
- It arrived on the character named here, not a different one.
- Nothing is still sitting unclaimed in your mailbox or auction house.
- You can sign in, and nothing about your login or recovery settings changed.
- The rank, level or completion matches what you ordered.
- Any constraints you paid for, solo queue, appear offline, a hero pool, were kept. Check the match history, not just the result.
- You changed the password and the email, and the seller no longer has access.
- Any linked recovery, phone, backup email, 2FA, is now yours.
- What's on the account matches the listing. Check before you approve; after that the buyer protection is gone.
- Every item listed here is in your inventory.
- The rolls, tier or quality match what the listing promised.
- Nothing is bound to the wrong character.
- The code redeemed, and the balance appeared on your account.
- The region matched the one advertised.
- The sessions happened and ran roughly as long as advertised.
- You have whatever notes or recordings were promised.
The one thing escrow can't protect you from
A publisher can suspend or ban an account for boosting, and no marketplace can reverse that or insure against it. If it happens during your order we refund you in full, but we can't give you the account back, and we won't pretend otherwise.
If that risk isn't acceptable to you, buy self-play or coaching instead. You keep your own credentials, you play your own games, and there's no account sharing to detect. It costs more per rank and it's the safer product. We'd rather say that than sell you the risky one.
How buying works
Three steps, and your money is only ever in one of two places: your card, or escrow.
Compare sellers on price, stock, delivery time and their actual review history. No hidden ranking, you can sort by cheapest.
Card, Apple Pay or Google Pay, in one step, without leaving Gain Arcade. Your payment goes into the protected balance, not to the seller.
The seller delivers, you check it, and the payment releases when you say so. If it isn't right, you dispute instead of paying.
Still not sure? Message a seller before you buy. Nothing is charged until you place an order.